Witch's chess

... for two Players

Start of the Game - Positions of the Figures

*** Aufstellung bei zwei Parteien ***

Two Players, each  having

1 Witch
1 Raven
2 Brooms
2 Bats
2 Towers
7 Toads

The hexagonal chessboard and the positions of the figures of the two players at the beginning of the game.

Herre, like in the conventional chessThe two Players face each other frontally (see Picture).

The raven stands in the corner, his witch directly before it, on the left a broom flanks the raven and a bat on the right, a tower is directly on the left near this broom, the second tower on the right near this bat. The second broom stands directly before the first broom and the second bat directly before the first bat. Seven Toads enclose the more powerful figures.

Game Rules

The rules and principles are similar to conventional chess. The black Raven plays against the red Raven, and Witch respectively.The red player begins. The turn of the players is alternating. Each time one move is made by a player.  If the own figure is moved to a field, which is occupied by a figure of the opposing player, then this figure is struck and removed from the field.

The possible movements of the Figures:

hexe Witch
rabe Raven
besen Broom
fledermaus Bat
turm Tower
kroete Toad

Aim & End of the Game

If the opposing Raven is threatened and cannot remove this thread, when it is his or her turn, then the threatended party is defeated, and the attacking player has won the game.

Rules defining Draws

Like in conventional chess, the game immediately ends with a draw, if a stalemate position, as defined by the rules of the conventional chess game is reached. Moreover, the third repetition of the identical position with the identical player's turn ends the game with a draw. Finally, if no figure is defeated for forty consecutive pairs of turns, the game also ends  with a draw.

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